bool autocvar_hud_panel_physics_dynamichud = true;
bool autocvar_hud_panel_centerprint_dynamichud = true;
bool autocvar_hud_panel_itemstime_dynamichud = true;
+bool autocvar_hud_panel_healtharmor_hide_ondeath = false;
+bool autocvar_hud_panel_ammo_hide_ondeath = false;
+bool autocvar_hud_panel_powerups_hide_ondeath = false;
+bool autocvar_hud_panel_weapons_hide_ondeath = false;
bool autocvar_hud_panel_ammo;
bool autocvar_hud_panel_ammo_iconalign;
int autocvar_hud_panel_ammo_maxammo;
int autocvar_hud_panel_healtharmor_text;
bool autocvar_hud_panel_infomessages;
bool autocvar_hud_panel_infomessages_flip;
+float autocvar_hud_panel_mapvote_highlight_border = 1;
bool autocvar_hud_panel_modicons;
int autocvar_hud_panel_modicons_ca_layout;
int autocvar_hud_panel_modicons_dom_layout;
float autocvar_hud_panel_update_interval;
bool autocvar_hud_panel_vote;
float autocvar_hud_panel_vote_alreadyvoted_alpha;
-string autocvar_hud_panel_vote_bg_alpha;
bool autocvar_hud_panel_weapons;
bool autocvar_hud_panel_weapons_accuracy;
bool autocvar_hud_panel_weapons_ammo;
string autocvar_hud_skin;
float autocvar_menu_mouse_speed;
string autocvar_menu_skin;
-float autocvar_r_drawviewmodel;
int autocvar_r_fakelight;
int autocvar_r_fullbright;
float autocvar_r_letterbox;
-float autocvar_scoreboard_border_thickness;
string autocvar_scoreboard_columns;
bool autocvar_v_flipped;
float autocvar_vid_conheight;
float autocvar_cl_deathglow;
bool autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;
+bool autocvar_cl_showspectators;
string autocvar_crosshair_hmg = "";
vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2';
float autocvar_crosshair_hmg_alpha = 1;
float autocvar_crosshair_rpc_alpha = 1;
float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
+bool autocvar_r_drawviewmodel;
bool autocvar_cl_items_nofade;
-float autocvar_slowmo;