int autocvar_ekg;
float autocvar_fov;
float autocvar_g_balance_damagepush_speedfactor;
-float autocvar_g_balance_tuba_attenuation;
-float autocvar_g_balance_tuba_fadetime;
-float autocvar_g_balance_tuba_volume;
-int autocvar_g_balance_tuba_pitchstep;
float autocvar_g_warmup_limit;
bool autocvar_hud_cursormode = true;
float autocvar_hud_colorflash_alpha;
int autocvar_hud_panel_pressedkeys;
float autocvar_hud_panel_pressedkeys_aspect;
bool autocvar_hud_panel_pressedkeys_attack;
+float autocvar_hud_panel_quickmenu_translatecommands;
+string autocvar_hud_panel_quickmenu_file;
+float autocvar_hud_panel_quickmenu_time;
bool autocvar_hud_panel_racetimer;
int autocvar_hud_panel_radar;
float autocvar_hud_panel_radar_foreground_alpha;
float autocvar_hud_panel_weapons_timeout_fadefgmin;
float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
+//float autocvar_hud_panel_quickmenu;
+float autocvar_hud_panel_quickmenu_align;
vector autocvar_hud_progressbar_acceleration_color;
vector autocvar_hud_progressbar_acceleration_neg_color;
float autocvar_hud_progressbar_alpha;
float autocvar_crosshair_rpc_alpha = 1;
float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
+bool autocvar_cl_items_nofade;
#endif