var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
var float autocvar_cl_vehicles_hud_tactical = 1;
float autocvar_cl_velocityzoom;
+float autocvar_cl_velocityzoom_factor;
var float autocvar_cl_velocityzoom_type = 3;
float autocvar_cl_velocityzoom_speed;
float autocvar_cl_velocityzoom_time;
float autocvar_crosshair_hitindication_speed;
float autocvar_crosshair_hittest;
float autocvar_crosshair_hittest_blur;
+var float autocvar_crosshair_hittest_scale = 1.25;
float autocvar_crosshair_hittest_showimpact;
float autocvar_crosshair_per_weapon;
float autocvar_crosshair_pickup;
float autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
float autocvar_hud_panel_weapons_timeout_fadefgmin;
-var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
+var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
float autocvar_hud_progressbar_alpha;
float autocvar_hud_showbinds;