float autocvar_crosshair_ring_nex_inner_color_green;
float autocvar_crosshair_ring_nex_inner_color_red;
float autocvar_crosshair_ring_size;
-float autocvar_crosshair_ring_sniperrifle;
-float autocvar_crosshair_ring_sniperrifle_alpha;
+float autocvar_crosshair_ring_reload;
+float autocvar_crosshair_ring_reload_alpha;
+float autocvar_crosshair_ring_reload_size;
float autocvar_crosshair_size;
float autocvar_ekg;
float autocvar_fov;
+float autocvar_g_balance_damagepush_speedfactor;
float autocvar_g_balance_tuba_attenuation;
float autocvar_g_balance_tuba_fadetime;
float autocvar_g_balance_tuba_volume;
float autocvar_crosshair_color_by_health;
float autocvar_cl_hitsound;
float autocvar_cl_hitsound_antispam_time;
+var float autocvar_cl_eventchase_death = 1;
+var float autocvar_cl_eventchase_intermission = 1;
+var float autocvar_cl_eventchase_distance = 140;
+var float autocvar_cl_eventchase_speed = 1.3;