float autocvar_hud_progressbar_alpha;
float autocvar_hud_showbinds;
float autocvar_hud_showbinds_limit;
+float autocvar__hud_showbinds_reload;
float autocvar_hud_shownames;
float autocvar_hud_shownames_enemies;
float autocvar_hud_shownames_crosshairdistance;
float autocvar_cl_precacheplayermodels;
float autocvar_cl_deathglow;
float autocvar_developer_csqcentities;
+float autocvar_g_jetpack_attenuation;