float autocvar_hud_showbinds_limit;
float autocvar_hud_shownames;
float autocvar_hud_shownames_enemies;
+float autocvar_hud_shownames_crosshairdistance;
+float autocvar_hud_shownames_crosshairdistance_time;
+float autocvar_hud_shownames_crosshairdistance_antioverlap;
float autocvar_hud_shownames_self;
float autocvar_hud_shownames_status;
float autocvar_hud_shownames_statusbar_height;