float autocvar_cl_hidewaypoints;
float autocvar_cl_lockview;
float autocvar_cl_nogibs;
+float autocvar_cl_orthoview;
+float autocvar_cl_orthoview_nofog;
float autocvar_cl_particlegibs;
float autocvar_cl_particles_oldnexbeam;
float autocvar_cl_particles_quality;
float autocvar_cl_reticle_item_nex;
float autocvar_cl_reticle_item_normal;
float autocvar_cl_reticle_stretch;
+float autocvar_cl_spawn_event_particles;
+var float autocvar_cl_spawn_event_sound = 1;
+// float autocvar_cl_spawn_point_model;
+float autocvar_cl_spawn_point_particles;
var float autocvar_cl_spawnzoom = 1;
var float autocvar_cl_spawnzoom_speed = 1;
var float autocvar_cl_spawnzoom_factor = 2;
var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
var float autocvar_cl_vehicles_hud_tactical = 1;
-float autocvar_cl_velocityzoom;
+float autocvar_cl_velocityzoom_enabled;
+float autocvar_cl_velocityzoom_factor;
var float autocvar_cl_velocityzoom_type = 3;
float autocvar_cl_velocityzoom_speed;
float autocvar_cl_velocityzoom_time;
string autocvar_crosshair;
float autocvar_crosshair_alpha;
string autocvar_crosshair_color;
-float autocvar_crosshair_color_per_weapon;
+float autocvar_crosshair_color_special;
+var float autocvar_crosshair_color_special_rainbow_brightness = 2;
+var float autocvar_crosshair_color_special_rainbow_delay = 0.1;
float autocvar_crosshair_dot;
float autocvar_crosshair_dot_alpha;
string autocvar_crosshair_dot_color;
var float autocvar_crosshair_dot_color_custom = 1;
float autocvar_crosshair_dot_size;
float autocvar_crosshair_effect_scalefade;
-float autocvar_crosshair_effect_speed;
+var float autocvar_crosshair_effect_time = 0.2;
var float autocvar_crosshair_enabled = 1;
float autocvar_crosshair_hitindication;
string autocvar_crosshair_hitindication_color;
float autocvar_crosshair_hitindication_speed;
float autocvar_crosshair_hittest;
float autocvar_crosshair_hittest_blur;
+var float autocvar_crosshair_hittest_scale = 1.25;
float autocvar_crosshair_hittest_showimpact;
float autocvar_crosshair_per_weapon;
float autocvar_crosshair_pickup;
float autocvar_g_waypointsprite_timealphaexponent;
var float autocvar_g_waypointsprite_turrets = TRUE;
var float autocvar_g_waypointsprite_turrets_maxdist = 5000;
-
var float autocvar_hud_cursormode = TRUE;
float autocvar_hud_colorflash_alpha;
float autocvar_hud_configure_checkcollisions;
float autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
float autocvar_hud_panel_weapons_timeout_fadefgmin;
-var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
+var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
vector autocvar_hud_progressbar_acceleration_color;
vector autocvar_hud_progressbar_acceleration_neg_color;
float autocvar_vid_conwidth;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
-float autocvar_crosshair_color_by_health;
float autocvar_cl_hitsound;
float autocvar_cl_hitsound_antispam_time;
var float autocvar_cl_eventchase_death = 1;
float autocvar__cl_color;
float autocvar__cl_playerskin;
string autocvar__cl_playermodel;
-float autocvar_cl_precacheplayermodels;
float autocvar_cl_deathglow;
float autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;