]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/bgmscript.qh
Merge branch 'Mario/wepent_experimental' into Mario/wepent_experimental_2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / bgmscript.qh
index 51e11eba411e5d1449ae9afad2148b7488b7ad64..18b0d5ee4231c5c9e95998fdad5be86331b0b1e8 100644 (file)
@@ -1,59 +1,15 @@
-#ifndef BGMSCRIPT_H
-#define BGMSCRIPT_H
+#pragma once
 
-#if defined(CSQC)
-    #include "../common/util-pre.qh"
-    #include "sys-pre.qh"
-    #include "../dpdefs/csprogsdefs.qc"
-    #include "sys-post.qh"
-    #include "Defs.qc"
-    #include "../dpdefs/keycodes.qc"
-    #include "../common/constants.qh"
-    #include "../common/stats.qh"
-    #include "../warpzonelib/anglestransform.qh"
-    #include "../warpzonelib/mathlib.qh"
-    #include "../warpzonelib/common.qh"
-    #include "../warpzonelib/client.qh"
-    #include "../common/playerstats.qh"
-    #include "../common/teams.qh"
-    #include "../common/util.qh"
-    #include "../common/nades.qh"
-    #include "../common/buffs.qh"
-    #include "../common/test.qh"
-    #include "../common/counting.qh"
-    #include "../common/weapons/weapons.qh"
-    #include "../common/mapinfo.qh"
-    #include "../common/command/markup.qh"
-    #include "../common/command/rpn.qh"
-    #include "../common/command/generic.qh"
-    #include "../common/command/shared_defs.qh"
-    #include "../common/urllib.qh"
-    #include "../common/animdecide.qh"
-    #include "command/cl_cmd.qh"
-    #include "../common/monsters/monsters.qh"
-    #include "autocvars.qh"
-    #include "../common/notifications.qh"
-    #include "../common/deathtypes.qh"
-    #include "damage.qh"
-    #include "../csqcmodellib/interpolate.qh"
-    #include "teamradar.qh"
-    #include "hud.qh"
-    #include "scoreboard.qh"
-    #include "waypointsprites.qh"
-    #include "movetypes.qh"
-    #include "prandom.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
-
-.string bgmscript;
-.float bgmscriptattack;
-.float bgmscriptdecay;
-.float bgmscriptsustain;
-.float bgmscriptrelease;
+entityclass(BGMScript);
+class(BGMScript) .string bgmscript;
+class(BGMScript) .float bgmscriptattack;
+class(BGMScript) .float bgmscriptdecay;
+class(BGMScript) .float bgmscriptsustain;
+class(BGMScript) .float bgmscriptrelease;
 
-.float just_toggled;
+class(BGMScript) .float just_toggled;
 
+#ifdef CSQC
 void BGMScript_InitEntity(entity e);
-float BGMScript(entity e);
-#endif
\ No newline at end of file
+float doBGMScript(entity e);
+#endif