// ==============================================
// CSQC client commands code, written by Samual
-// Last updated: November 26th, 2011
+// Last updated: December 28th, 2011
// ==============================================
- /*
- if(cmd == "mv_download") {
- Cmd_MapVote_MapDownload(argc);
- }
- else if(cmd == "scoreboard_columns_set") {
- Cmd_HUD_SetFields(argc);
- }
- else if(cmd == "scoreboard_columns_help") {
- Cmd_HUD_Help(argc);
- }
- else if(cmd == "spawn") {
- s = argv(1);
- e = spawn();
- precache_model(s);
- setmodel(e, s);
- setorigin(e, view_origin);
- e.angles = view_angles;
- e.draw = DrawDebugModel;
- e.classname = "debugmodel";
- }
- else if(cmd == "vyes")
- {
- if(uid2name_dialog)
- {
- vote_active = 0; // force the panel to disappear right as we have selected the value (to prevent it from fading out in the normal vote panel pos)
- vote_prev = 0;
- localcmd("setreport cl_allow_uid2name 1\n");
- vote_change = -9999;
- uid2name_dialog = 0;
- }
- else
- {
- localcmd("cmd vote yes\n");
- }
- }
- else if(cmd == "vno")
- {
- if(uid2name_dialog)
- {
- vote_active = 0;
- vote_prev = 0;
- localcmd("setreport cl_allow_uid2name 0\n");
- vote_change = -9999;
- uid2name_dialog = 0;
- }
- else
- {
- localcmd("cmd vote no\n");
- }
- }
- */
-
-// ============================
-// Misc. Supporting Functions
-// ============================
-
-float cvar_clientsettemp(string tmp_cvar, string value)
-{
- entity e;
-
- for(e = world; (e = find(e, classname, "saved_cvar_value")); )
- if(e.netname == tmp_cvar)
- goto saved;
-
- // creating a new entity to keep track of this cvar
- e = spawn();
- e.classname = "saved_cvar_value";
- e.netname = strzone(tmp_cvar);
- e.message = strzone(cvar_string(tmp_cvar));
- return TRUE;
-
- // an entity for this cvar already exists, update the value
- :saved
- cvar_set(tmp_cvar, value);
- return FALSE;
-}
-
-float cvar_clientsettemp_restore()
-{
- float i;
- entity e;
-
- for(e = world; (e = find(e, classname, "saved_cvar_value")); )
- { cvar_set(e.netname, e.message); ++i; }
-
- return i;
-}
-
void DrawDebugModel()
{
if(time - floor(time) > 0.5)
// Command Sub-Functions
// =======================
-void GameCommand_blurtest(float request)
+void LocalCommand_blurtest(float request)
{
// Simple command to work with postprocessing temporarily... possibly completely pointless, the glsl shader is used for a real feature now...
// Anyway, to enable it, just compile the client with -DBLURTEST and then you can use the command.
#endif
}
-void GameCommand_hud(float request, float argc) // TODO: Add aliases in commands.cfg
+void LocalCommand_create_scrshot_ent(float request)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ float fh;
+ string filename = strcat(MapInfo_Map_bspname, "_scrshot_ent.txt");
+ fh = fopen(filename, FILE_WRITE);
+
+ if(fh >= 0)
+ {
+ fputs(fh, "{\n");
+ fputs(fh, strcat("\"classname\" \"info_autoscreenshot\"\n"));
+ fputs(fh, strcat("\"origin\" \"", strcat(ftos(view_origin_x), " ", ftos(view_origin_y), " ", ftos(view_origin_z)), "\"\n"));
+ fputs(fh, strcat("\"angles\" \"", strcat(ftos(view_angles_x), " ", ftos(view_angles_y), " ", ftos(view_angles_z)), "\"\n"));
+ fputs(fh, "}\n");
+
+ print("Completed screenshot entity dump in ^2data/data/", MapInfo_Map_bspname, "_scrshot_ent.txt^7.\n");
+
+ fclose(fh);
+ }
+ else
+ {
+ print("^1Error: ^7Could not dump to file!\n");
+ }
+ return;
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd create_scrshot_ent\n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void LocalCommand_debugmodel(float request, float argc)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ string modelname = argv(1);
+ entity debugmodel_entity;
+
+ debugmodel_entity = spawn();
+ precache_model(modelname);
+ setmodel(debugmodel_entity, modelname);
+ setorigin(debugmodel_entity, view_origin);
+ debugmodel_entity.angles = view_angles;
+ debugmodel_entity.draw = DrawDebugModel;
+ debugmodel_entity.classname = "debugmodel";
+
+ return;
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd debugmodel model\n");
+ print(" Where 'model' is a string of the model name to use for the debug model.\n");
+ return;
+ }
+ }
+}
+
+void LocalCommand_handlevote(float request, float argc)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ float vote_selection;
+ string vote_string;
+
+ if(InterpretBoolean(argv(1)))
+ {
+ vote_selection = 2;
+ vote_string = "yes";
+ }
+ else
+ {
+ vote_selection = 1;
+ vote_string = "no";
+ }
+
+ if(vote_selection)
+ {
+ if(uid2name_dialog) // handled by "uid2name" option
+ {
+ vote_active = 0;
+ vote_prev = 0;
+ vote_change = -9999;
+ localcmd(strcat("setreport cl_allow_uid2name ", ftos(vote_selection - 1), "\n"));
+ uid2name_dialog = 0;
+ }
+ else { localcmd(strcat("cmd vote ", vote_string, "\n")); }
+
+ return;
+ }
+ }
+
+ default:
+ print("Incorrect parameters for ^2handlevote^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd handlevote vote\n");
+ print(" Where 'vote' is the selection for either the current poll or uid2name.\n");
+ return;
+ }
+ }
+}
+
+void LocalCommand_hud(float request, float argc)
{
switch(request)
{
}
}
- case "radar":
- {
- if(argv(2))
- hud_panel_radar_maximized = (stof(argv(2)) != 0);
- else
- hud_panel_radar_maximized = !hud_panel_radar_maximized;
-
- return;
- }
-
case "scoreboard_columns_set":
{
- Cmd_HUD_SetFields(argc); // todo update this function
-
+ Cmd_HUD_SetFields(argc);
return;
}
case "scoreboard_columns_help":
{
- Cmd_HUD_Help(argc); // todo update this function
-
+ Cmd_HUD_Help();
+ return;
+ }
+
+ case "radar":
+ {
+ if(argv(2))
+ hud_panel_radar_maximized = InterpretBoolean(argv(2));
+ else
+ hud_panel_radar_maximized = !hud_panel_radar_maximized;
return;
}
}
- return;
}
default:
print("Incorrect parameters for ^2hud^7\n");
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 cl_cmd hud action [configname | radartoggle]\n");
+ print("\nUsage:^3 cl_cmd hud action [configname | radartoggle | layout]\n");
print(" Where 'action' is the command to complete,\n");
print(" 'configname' is the name to save to for \"save\" action,\n");
- print(" and 'radartoggle' is to control hud_panel_radar_maximized for \"radar\" action.\n");
- print(" Full list of commands here: \"configure, save, radar.\"\n");
+ print(" 'radartoggle' is to control hud_panel_radar_maximized for \"radar\" action,\n");
+ print(" and 'layout' is how to organize the scoreboard columns for the set action.\n");
+ print(" Full list of commands here: \"configure, save, scoreboard_columns_help, scoreboard_columns_set, radar.\"\n");
return;
}
}
}
-void GameCommand_mv_download(float request, float argc)
+void LocalCommand_localprint(float request, float argc)
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- Cmd_MapVote_MapDownload(argc);
-
- return;
+ if(argv(1))
+ {
+ centerprint_hud(argv(1));
+ return;
+ }
}
default:
+ print("Incorrect parameters for ^2localprint^7\n");
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 cl_cmd mapvote_download mapid\n");
- print(" Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ print("\nUsage:^3 cl_cmd localprint \"message\"\n");
+ print(" 'message' is the centerprint message to send to yourself.\n");
return;
}
}
}
-void GameCommand_sendcvar(float request, float argc)
+void LocalCommand_mv_download(float request, float argc)
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- // W_FixWeaponOrder will trash argv, so save what we need.
- string thiscvar = strzone(argv(1));
- string s = cvar_string(thiscvar);
-
- if(thiscvar == "cl_weaponpriority")
- s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);
- else if(substring(thiscvar, 0, 17) == "cl_weaponpriority" && strlen(thiscvar) == 18)
- s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
-
- localcmd("cmd sentcvar ", thiscvar, " \"", s, "\"\n");
- strunzone(thiscvar);
-
- return;
+ if(argv(1))
+ {
+ Cmd_MapVote_MapDownload(argc);
+ return;
+ }
}
default:
+ print("Incorrect parameters for ^2mv_download^7\n");
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 cl_cmd sendcvar <cvar>\n");
- print(" Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ print("\nUsage:^3 cl_cmd mv_download mapid\n");
+ print(" Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
return;
}
}
}
-void GameCommand_settemp(float request, float argc)
+void LocalCommand_sendcvar(float request, float argc)
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- if((argv(1) == "restore") && (argc == 3))
+ if(argv(1))
{
- float i = cvar_clientsettemp_restore();
+ // W_FixWeaponOrder will trash argv, so save what we need.
+ string thiscvar = strzone(argv(1));
+ string s = cvar_string(thiscvar);
- if(i)
- dprint("Restored ", ftos(i), " temporary cvar settings to their original values.\n");
- else
- dprint("Nothing to restore.\n");
- }
- else
- {
- if(cvar_clientsettemp(argv(1), argv(2)))
- dprint("Creating new settemp tracker for ", argv(1), " and setting it to \"", argv(2), "\" temporarily.\n");
- else
- dprint("Already had a tracker for ", argv(1), ", updating it to \"", argv(2), "\".\n");
+ if(thiscvar == "cl_weaponpriority")
+ s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);
+ else if(substring(thiscvar, 0, 17) == "cl_weaponpriority" && strlen(thiscvar) == 18)
+ s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
+
+ localcmd("cmd sentcvar ", thiscvar, " \"", s, "\"\n");
+ strunzone(thiscvar);
+ return;
}
-
- return;
}
default:
+ print("Incorrect parameters for ^2sendcvar^7\n");
case CMD_REQUEST_USAGE:
{
- print("\nUsage:^3 cl_cmd settemp <cvar> | [restore]\n");
- print(" Where 'cvar' is the cvar plus arguments to send to the server,\n");
- print(" or 'restore' allows you to restore all of the original temporary cvar values.\n");
+ print("\nUsage:^3 cl_cmd sendcvar <cvar>\n");
+ print(" Where 'cvar' is the cvar plus arguments to send to the server.\n");
return;
}
}
}
-/* use this when creating a new command, making sure to place it in alphabetical order.
-void GameCommand_(float request)
+/* use this when creating a new command, making sure to place it in alphabetical order... also,
+** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
+void LocalCommand_(float request)
{
switch(request)
{
// Macro system for client commands
// ==================================
-// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+// Normally do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+// but for 0.5 compat, we need vyes and vno here as they were replaced... REMOVE THEM AFTER 0.6 RELEASE!!!!
#define CLIENT_COMMANDS(request,arguments) \
- CLIENT_COMMAND("blurtest", GameCommand_blurtest(request), "Feature for testing blur postprocessing") \
- CLIENT_COMMAND("hud", GameCommand_hud(request, arguments), "Commands regarding/controlling the HUD system") \
- CLIENT_COMMAND("mv_download", GameCommand_mv_download(request, arguments), "Retrieve mapshot picture from the server") \
- CLIENT_COMMAND("sendcvar", GameCommand_sendcvar(request, arguments), "Send a cvar to the server (like weaponpriority)") \
- CLIENT_COMMAND("settemp", GameCommand_settemp(request, arguments), "Temporarily set a value to a cvar which is restored by command or end of each match") \
+ CLIENT_COMMAND("blurtest", LocalCommand_blurtest(request), "Feature for testing blur postprocessing") \
+ CLIENT_COMMAND("create_scrshot_ent", LocalCommand_create_scrshot_ent(request), "Create an entity at this location for automatic screenshots") \
+ CLIENT_COMMAND("debugmodel", LocalCommand_debugmodel(request, arguments), "Spawn a debug model manually") \
+ CLIENT_COMMAND("handlevote", LocalCommand_handlevote(request, arguments), "System to handle selecting a vote or option") \
+ CLIENT_COMMAND("hud", LocalCommand_hud(request, arguments), "Commands regarding/controlling the HUD system") \
+ CLIENT_COMMAND("localprint", LocalCommand_localprint(request, arguments), "Create your own centerprint sent to yourself") \
+ CLIENT_COMMAND("mv_download", LocalCommand_mv_download(request, arguments), "Retrieve mapshot picture from the server") \
+ CLIENT_COMMAND("sendcvar", LocalCommand_sendcvar(request, arguments), "Send a cvar to the server (like weaponpriority)") \
+ CLIENT_COMMAND("vyes", LocalCommand_handlevote(request, tokenize_console("handlevote yes")), "") \
+ CLIENT_COMMAND("vno", LocalCommand_handlevote(request, tokenize_console("handlevote no")), "") \
/* nothing */
-void GameCommand_macro_help()
+void LocalCommand_macro_help()
{
#define CLIENT_COMMAND(name,function,description) \
- { print(" ^2", name, "^7: ", description, "\n"); }
+ { if(strtolower(description) != "") { print(" ^2", name, "^7: ", description, "\n"); } }
CLIENT_COMMANDS(0, 0)
#undef CLIENT_COMMAND
return;
}
-float GameCommand_macro_command(float argc)
+float LocalCommand_macro_command(float argc)
{
#define CLIENT_COMMAND(name,function,description) \
{ if(name == strtolower(argv(0))) { function; return TRUE; } }
return FALSE;
}
-float GameCommand_macro_usage(float argc)
+float LocalCommand_macro_usage(float argc)
{
#define CLIENT_COMMAND(name,function,description) \
{ if(name == strtolower(argv(1))) { function; return TRUE; } }
return FALSE;
}
+void LocalCommand_macro_write_aliases(float fh)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(strtolower(description) != "") { CMD_Write_Alias("qc_cmd_cl", name, description); } }
+
+ CLIENT_COMMANDS(0, 0)
+ #undef CLIENT_COMMAND
+
+ return;
+}
+
// =========================================
// Main Function Called By Engine (cl_cmd)
{
float argc = tokenize_console(command);
+ // Guide for working with argc arguments by example:
+ // argc: 1 - 2 - 3 - 4
+ // argv: 0 - 1 - 2 - 3
+ // cmd vote - master - login - password
+
if(strtolower(argv(0)) == "help")
{
if(argc == 1)
{
- print("\nUsage:^3 cl_cmd COMMAND...^7, where possible commands are:\n");
- GameCommand_macro_help();
- GameCommand_Generic("help");
- print("For help about specific commands, type cl_cmd help COMMAND\n");
+ print("\nClient console commands:\n");
+ LocalCommand_macro_help();
+
+ print("\nGeneric commands shared by all programs:\n");
+ GenericCommand_macro_help();
+
+ print("\nUsage:^3 cl_cmd COMMAND...^7, where possible commands are listed above.\n");
+ print("For help about a specific command, type cl_cmd help COMMAND\n");
+
return;
}
- else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+ else if(GenericCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ else if(LocalCommand_macro_usage(argc)) // now try for normal commands too
{
return;
}
}
- else if(GameCommand_Generic(command))
+ else if(GenericCommand(command))
{
- return; // handled by common/gamecommand.qc
+ return; // handled by common/command/generic.qc
}
- else if(GameCommand_macro_command(argc)) // continue as usual and scan for normal commands
+ else if(LocalCommand_macro_command(argc)) // continue as usual and scan for normal commands
{
- return; // handled by one of the above GameCommand_* functions
+ return; // handled by one of the above LocalCommand_* functions
}
// nothing above caught the command, must be invalid
- print("Unknown client command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try cl_cmd help.\n");
+ print(((command != "") ? strcat("Unknown client command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try cl_cmd help.\n");
return;
}
// Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
return FALSE;
-}
\ No newline at end of file
+}