void (float mask) R_AddEntities = #301;
void (entity e) R_AddEntity = #302;
float (float property, ...) R_SetView = #303;
+vector (float property, ...) R_SetView3fv = #303;
void () R_RenderScene = #304;
void (vector org, float radius, vector rgb) R_AddDynamicLight = #305;
void () R_CalcRefDef = #306;