void drawline(float width, vector pos1, vector pos2, vector rgb, float alpha, float flags) = #315;
float iscachedpic(string name) = #316;
string precache_pic(string name, ...) = #317;
-vector drawgetimagesize(string pic) = #318;
+vector draw_getimagesize(string pic) = #318;
void freepic(string name) = #319;
float drawcharacter(vector position, float character, vector scale, vector rgb, float alpha, float flag) = #320;
float drawstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) = #321;
float (float framenum) getinputstate = #345;
void (entity e) runstandardplayerphysics = #347;
-string (float playernum, string key) getplayerkey = #348;
+string (float playernum, string key) getplayerkeyvalue = #348;
void (string cmdname) registercmd = #352;
vector () getmousepos = #344;