-#ifndef CLIENT_CSQC_CONSTANTS
-#define CLIENT_CSQC_CONSTANTS
+#pragma once
// Mask Constants (set .drawmask on entities; use R_AddEntities to add all entities based on mask)
const int MASK_ENGINE = BIT(0);
const int MOVE_NORMAL = 0; // same as false
const int MOVE_NOMONSTERS = 1; // same as true
-const int MOVE_MISSILE = 2; // save as movement with .movetype == MOVETYPE_FLYMISSILE
+const int MOVE_MISSILE = 2; // save as movement with .move_movetype == MOVETYPE_FLYMISSILE
const int MOVE_HITMODEL = 4;
const int MOVE_WORLDONLY = 3;
const int CAMERA_CHASE = 2;
const int EF_NOMODELFLAGS = BIT(23);
-
-#endif