-#include "csqcmodel_hooks.qh"
#include "_all.qh"
#include "gibs.qh"
if(fexists(s))
{
precache_model(s);
- setmodel(self, s);
+ _setmodel(self, s);
if(self.modelindex)
self.lodmodelindex1 = self.modelindex;
}
if(fexists(s))
{
precache_model(s);
- setmodel(self, s);
+ _setmodel(self, s);
if(self.modelindex)
self.lodmodelindex2 = self.modelindex;
}
- setmodel(self, modelname); // make everything normal again
+ _setmodel(self, modelname); // make everything normal again
setsize(self, mi, ma);
}
entity e;
e = spawn();
precache_model(cvar_defstring("_cl_playermodel"));
- setmodel(e, cvar_defstring("_cl_playermodel"));
+ _setmodel(e, cvar_defstring("_cl_playermodel"));
forceplayermodels_goodmodel = e.model;
forceplayermodels_goodmodelindex = e.modelindex;
remove(e);
// only if this failed, find it out on our own
entity e;
e = spawn();
- setmodel(e, autocvar__cl_playermodel); // this is harmless, see below
+ _setmodel(e, autocvar__cl_playermodel); // this is harmless, see below
forceplayermodels_modelisgoodmodel = fexists(e.model);
forceplayermodels_model = e.model;
forceplayermodels_modelindex = e.modelindex;
{
entity e;
e = spawn();
- setmodel(e, autocvar_cl_forcemyplayermodel); // this is harmless, see below
+ _setmodel(e, autocvar_cl_forcemyplayermodel); // this is harmless, see below
forceplayermodels_myisgoodmodel = fexists(e.model);
forceplayermodels_mymodel = e.model;
forceplayermodels_mymodelindex = e.modelindex;
{
if(!self.snd_looping)
{
- sound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+ sound(self, CH_TRIGGER_SINGLE, SND_JETPACK_FLY, VOL_BASE, autocvar_g_jetpack_attenuation);
self.snd_looping = CH_TRIGGER_SINGLE;
}
}
{
if(self.snd_looping)
{
- sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+ sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
self.snd_looping = 0;
}
}
}
-void CSQCPlayer_Precache()
-{
- precache_sound("misc/jetpack_fly.wav");
-}
-
// general functions
.int csqcmodel_predraw_run;
.int anim_frame;