]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Merge remote-tracking branch 'origin/mrbougo/killspree_bugfix'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index b93bca47fea1b30716a74ea21fffcdf9cc30b0da..9c87d13addf9949c671a4319da1e5c91f2f69b45 100644 (file)
@@ -14,6 +14,9 @@ void CSQCPlayer_LOD_Apply(void)
                string modelname = self.model;
                string s;
 
+               vector mi = self.mins;
+               vector ma = self.maxs;
+
                // set modelindex
                self.lodmodelindex0 = self.modelindex;
                self.lodmodelindex1 = self.modelindex;
@@ -39,6 +42,7 @@ void CSQCPlayer_LOD_Apply(void)
                }
 
                setmodel(self, modelname); // make everything normal again
+               setsize(self, mi, ma);
        }
 
        // apply LOD
@@ -129,12 +133,15 @@ void CSQCPlayer_ForceModel_Apply(float islocalplayer)
        {
                if(islocalplayer)
                {
-                       // trust server's idea of "own player model"
-                       forceplayermodels_modelisgoodmodel = self.forceplayermodels_isgoodmodel;
-                       forceplayermodels_model = self.forceplayermodels_savemodel;
-                       forceplayermodels_modelindex = self.forceplayermodels_savemodelindex;
-                       forceplayermodels_skin = self.forceplayermodels_saveskin;
-                       forceplayermodels_attempted = 1;
+                       if(!isdemo()) // this is mainly cheat protection; not needed for demos
+                       {
+                               // trust server's idea of "own player model"
+                               forceplayermodels_modelisgoodmodel = self.forceplayermodels_isgoodmodel;
+                               forceplayermodels_model = self.forceplayermodels_savemodel;
+                               forceplayermodels_modelindex = self.forceplayermodels_savemodelindex;
+                               forceplayermodels_skin = self.forceplayermodels_saveskin;
+                               forceplayermodels_attempted = 1;
+                       }
                }
        }
 
@@ -166,7 +173,17 @@ void CSQCPlayer_ForceModel_Apply(float islocalplayer)
        }
 
        // apply it
-       if(autocvar_cl_forcemyplayermodel != "" && forceplayermodels_myisgoodmodel && islocalplayer)
+       float isfriend;
+       float cm;
+       cm = self.forceplayermodels_savecolormap;
+       cm = (cm >= 1024) ? cm : (stof(getplayerkeyvalue(self.colormap - 1, "colors")) + 1024);
+
+       if(teamplay)
+               isfriend = (cm == 1024 + 17 * myteam);
+       else
+               isfriend = islocalplayer;
+
+       if(autocvar_cl_forcemyplayermodel != "" && forceplayermodels_myisgoodmodel && isfriend)
        {
                self.model = forceplayermodels_mymodel;
                self.modelindex = forceplayermodels_mymodelindex;
@@ -192,7 +209,56 @@ void CSQCPlayer_ForceModel_Apply(float islocalplayer)
        }
 
        // forceplayercolors too
-       if(!teamplay)
+       if(teamplay)
+       {
+               // own team's color is never forced
+               float forcecolor_friend = 0;
+               float forcecolor_enemy = 0;
+               float teams_count = 0;
+               entity tm;
+
+               for(tm = teams.sort_next; tm; tm = tm.sort_next)
+                       if(tm.team != COLOR_SPECTATOR)
+                               ++teams_count;
+
+               if(autocvar_cl_forcemyplayercolors)
+                       forcecolor_friend = 1024 + autocvar_cl_forcemyplayercolors;
+               if(autocvar_cl_forceplayercolors && teams_count == 2)
+                       forcecolor_enemy = 1024 + autocvar__cl_color;
+
+               if(forcecolor_enemy && !forcecolor_friend)
+               {
+                       // only enemy color is forced?
+                       // verify it is not equal to the friend color
+                       if(forcecolor_enemy == 1024 + 17 * myteam)
+                               forcecolor_enemy = 0;
+               }
+
+               if(forcecolor_friend && !forcecolor_enemy)
+               {
+                       // only friend color is forced?
+                       // verify it is not equal to the enemy color
+                       for(tm = teams.sort_next; tm; tm = tm.sort_next)
+                               // note: we even compare against our own team.
+                               // if we rejected because we matched our OWN team color,
+                               // this is not bad; we then simply keep our color as is
+                               // anyway.
+                               if(forcecolor_friend == 1024 + 17 * tm.team)
+                                       forcecolor_friend = 0;
+               }
+
+               if(cm == 1024 + 17 * myteam)
+               {
+                       if(forcecolor_friend)
+                               self.colormap = forcecolor_friend;
+               }
+               else
+               {
+                       if(forcecolor_enemy)
+                               self.colormap = forcecolor_enemy;
+               }
+       }
+       else
        {
                if(autocvar_cl_forcemyplayercolors && islocalplayer)
                        self.colormap = 1024 + autocvar_cl_forcemyplayercolors;