return;
}
self.state = self.owner.csqcmodel_isdead;
-#ifdef COMPAT_XON050_ENGINE
- if(self.owner.isplayermodel && (self.owner.entnum == player_localentnum || self.owner.entnum == spectatee_status) && !autocvar_chase_active)
-#else
if(self.owner.isplayermodel && (self.owner.entnum == player_localentnum) && !autocvar_chase_active)
-#endif
return; // if we aren't using a third person camera, hide our own effects
// now generate the particles