-#ifndef CLIENT_DEFS_H
-#define CLIENT_DEFS_H
+#pragma once
// Additional OPTIONAL Fields and Globals
//float intermission;
#endif
// Basic variables
-.float enttype; // entity type sent from server
-.int sv_entnum; // entity number sent from server
+.int enttype; // entity type sent from server
+.int sv_entnum; // entity number sent from server
.int team;
.int team_size;
float race_server_record; // server record
float race_speedaward;
string race_speedaward_holder;
+string race_speedaward_unit;
float race_speedaward_alltimebest;
string race_speedaward_alltimebest_holder;
+string race_speedaward_alltimebest_unit;
// RACE
float race_mycheckpoint;
const float MIN_DAMAGEEXTRARADIUS = 2;
const float MAX_DAMAGEEXTRARADIUS = 16;
.float damageextraradius;
-.void(float thisdmg, int hittype, vector org, vector thisforce) event_damage;
+.void(entity this, float thisdmg, int hittype, vector org, vector thisforce) event_damage;
// only for Porto
float angles_held_status;
float w_issilent, w_random;
vector w_org, w_backoff;
-float rifle_scope;
-float vortex_scope;
-
-float minelayer_maxmines;
-
-float hagar_maxrockets;
-
float bgmtime;
string weaponorder_byimpulse;
float uid2name_dialog;
-.bool csqcmodel_isdead; // used by shownames and miscfunctions (float getplayerisdead(float) {}) to know when a player is dead
+float gameover_time;
-#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)
+.bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead
-float g_balance_porto_secondary;
-#endif
+#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)