.int team;
.int team_size;
-float vid_conwidth, vid_conheight;
+float vid_conheight;
int binddb;
// QUALIFYING
float race_laptime;
float race_checkpointtime;
float race_previousbesttime;
+float race_mypreviousbesttime;
string race_previousbestname;
float race_nextcheckpoint;
float race_nextbesttime;
+float race_mybesttime;
string race_nextbestname;
float race_penaltyaccumulator; // qualifying: total penalty time in tenths
float race_penaltyeventtime; // time when the player got the penalty
float race_server_record; // server record
float race_speedaward;
string race_speedaward_holder;
+string race_speedaward_unit;
float race_speedaward_alltimebest;
string race_speedaward_alltimebest_holder;
+string race_speedaward_alltimebest_unit;
// RACE
float race_mycheckpoint;
float nb_pb_period;
// Spectating
+// -1 - observing
+// 0 - playing
+// >0 - id of spectated player
float spectatee_status;
// short mapname
float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
#endif
-float servertime, serverprevtime, serverdeltatime;
+float serverprevtime, serverdeltatime;
float ticrate;
.float damageextraradius;
.void(entity this, float thisdmg, int hittype, vector org, vector thisforce) event_damage;
-// only for Porto
-float angles_held_status;
-vector angles_held;
-
// weapons
.bool silent;
float uid2name_dialog;
+float intermission_time;
+
.bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead
#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)