const float MIN_DAMAGEEXTRARADIUS = 2;
const float MAX_DAMAGEEXTRARADIUS = 16;
.float damageextraradius;
-.void(float thisdmg, int hittype, vector org, vector thisforce) event_damage;
+.void(entity this, float thisdmg, int hittype, vector org, vector thisforce) event_damage;
// only for Porto
float angles_held_status;