void Ent_GibSplash(float isNew)
{
- float amount, type, specnum, entnumber;
+ float amount, type, specnum;
vector org, vel;
string specstr;
float issilent;
- string gentle_prefix;
+ string gentle_prefix = "morphed_";
float c, randomvalue;
gentle_prefix = "";
else if(cl_gentle_gibs == 3)
gentle_prefix = "happy_";
- else
- gentle_prefix = "morphed_";
}
else if(autocvar_cl_particlegibs)
{