]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/gibs.qc
Registry: use BITS everywhere
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / gibs.qc
index 4afa5eb88ac47a45155b614a69854d78b9060226..6b27d0a41a0d2349a7f879d78c76ca426c612934 100644 (file)
@@ -61,7 +61,7 @@ void new_te_bloodshower (int ef, vector org, float explosionspeed, int howmany)
        float i, pmod;
        pmod = autocvar_cl_particles_quality;
        for (i = 0; i < 50 * pmod; ++i)
-               pointparticles(ef, org, randomvec() * explosionspeed, howmany / 50);
+               __pointparticles(ef, org, randomvec() * explosionspeed, howmany / 50);
 }
 
 void SUB_RemoveOnNoImpact()
@@ -82,7 +82,7 @@ void Gib_Touch()
 
        if(!self.silent)
                sound(self, CH_PAIN, SND_GIB_SPLAT_RANDOM(), VOL_BASE, ATTEN_NORM);
-       pointparticles(_particleeffectnum(strcat(species_prefix(self.cnt), "blood")), self.origin + '0 0 1', '0 0 30', 10);
+       __pointparticles(_particleeffectnum(strcat(species_prefix(self.cnt), "blood")), self.origin + '0 0 1', '0 0 30', 10);
 
        Gib_Delete();
 }
@@ -98,9 +98,9 @@ void Gib_Draw(entity this)
 
        if(self.touch == Gib_Touch) // don't do this for the "chunk" thingie...
                // TODO somehow make it spray in a direction dependent on self.angles
-               trailparticles(self, _particleeffectnum(strcat(species_prefix(self.cnt), EFFECT_TR_SLIGHTBLOOD.eent_eff_name)), oldorg, self.origin);
+               __trailparticles(self, _particleeffectnum(strcat(species_prefix(self.cnt), EFFECT_TR_SLIGHTBLOOD.eent_eff_name)), oldorg, self.origin);
        else
-               trailparticles(self, _particleeffectnum(strcat(species_prefix(self.cnt), EFFECT_TR_BLOOD.eent_eff_name)), oldorg, self.origin);
+               __trailparticles(self, _particleeffectnum(strcat(species_prefix(self.cnt), EFFECT_TR_BLOOD.eent_eff_name)), oldorg, self.origin);
 
        self.renderflags = 0;
 
@@ -251,17 +251,17 @@ void Ent_GibSplash(bool isNew)
                        }
                        break;
                case 0x02:
-                       pointparticles(_particleeffectnum(strcat(specstr, "blood")), org, vel, amount * 16);
+                       __pointparticles(_particleeffectnum(strcat(specstr, "blood")), org, vel, amount * 16);
                        break;
                case 0x03:
                        if(prandom() < amount)
                                TossGib ("models/gibs/chunk.mdl", org, org, vel, prandomvec() * (prandom() * 30 + 20), specnum, 1, issilent); // TODO maybe adjust to more randomization?
                        break;
                case 0x81:
-                       pointparticles(_particleeffectnum(strcat(gentle_prefix, "damage_dissolve")), org, vel, amount);
+                       __pointparticles(_particleeffectnum(strcat(gentle_prefix, "damage_dissolve")), org, vel, amount);
                        break;
                case 0x82:
-                       pointparticles(_particleeffectnum(strcat(gentle_prefix, "damage_hit")), org, vel, amount * 16);
+                       __pointparticles(_particleeffectnum(strcat(gentle_prefix, "damage_hit")), org, vel, amount * 16);
                        break;
                case 0x83:
                        // no gibs in gentle mode, sorry