-.float HookType; // ENT_CLIENT_*
-.vector origin;
-.vector velocity;
-.float HookSilent;
-.float HookRange;
+#include "hook.qh"
+#include "_all.qh"
+
+#include "hud.qh"
+#include "noise.qh"
+
+#include "../common/teams.qh"
+
+#include "../csqcmodellib/interpolate.qh"
+
+#include "../warpzonelib/common.qh"
+#include "../warpzonelib/mathlib.qh"
+
+entityclass(Hook);
+class(Hook) .float HookType; // ENT_CLIENT_*
+class(Hook) .vector origin;
+class(Hook) .vector velocity;
+class(Hook) .float HookSilent;
+class(Hook) .float HookRange;
void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float theAlpha, float drawflag, vector vieworg)
{
Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
}
-.float teleport_time;
+class(Hook) .float teleport_time;
void Draw_GrapplingHook()
{
vector a, b, atrans;
string tex;
vector rgb;
float t;
- float s;
+ int s;
vector vs;
float intensity, offset;
{
default:
case ENT_CLIENT_HOOK:
- a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
+ a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
b = self.origin;
break;
case ENT_CLIENT_ARC_BEAM:
b = view_origin + view_forward * vlen(self.velocity - self.origin); // honor original length of beam!
WarpZone_TraceLine(view_origin, b, MOVE_NORMAL, world);
b = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
- a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
+ a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
break;
}
}