Draw_GrapplingHook_trace_callback_rnd = random();
WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, MOVE_NOMONSTERS, world, world, Draw_GrapplingHook_trace_callback);
Draw_GrapplingHook_trace_callback_tex = string_null;
+
+ // helps the sound
+ setorigin(self, a);
}
if(time < self.LGBeamKillTime && !self.LGBeamSilent)