case ENT_CLIENT_HOOK:
vs = hook_shotorigin[s];
break;
- case ENT_CLIENT_LGBEAM:
- vs = electro_shotorigin[s];
- break;
- case ENT_CLIENT_GAUNTLET:
- vs = gauntlet_shotorigin[s];
+ case ENT_CLIENT_ARC_BEAM:
+ vs = lightning_shotorigin[s];
break;
}
a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
b = self.origin;
break;
- case ENT_CLIENT_LGBEAM:
- case ENT_CLIENT_GAUNTLET:
+ case ENT_CLIENT_ARC_BEAM:
if(self.HookRange)
b = view_origin + view_forward * self.HookRange;
else
a = self.velocity;
b = self.origin;
break;
- case ENT_CLIENT_LGBEAM:
- case ENT_CLIENT_GAUNTLET:
+ case ENT_CLIENT_ARC_BEAM:
a = self.origin;
b = self.velocity;
break;
default: tex = "particles/hook_white"; rgb = getcsqcplayercolor(self.sv_entnum); break;
}
break;
- case ENT_CLIENT_LGBEAM:
+ case ENT_CLIENT_ARC_BEAM: // todo
intensity = bound(0.2, 1 + Noise_Pink(self, frametime) * 1 + Noise_Burst(self, frametime, 0.03) * 0.3, 2);
offset = Noise_Brown(self, frametime) * 10;
tex = "particles/lgbeam";
rgb = '1 1 1';
break;
- case ENT_CLIENT_GAUNTLET:
- intensity = 1;
- offset = Noise_White(self, frametime);
- tex = "particles/gauntletbeam";
- rgb = '1 1 1';
- break;
}
Draw_GrapplingHook_trace_callback_tex = tex;
self.drawmask = 0;
}
break;
- case ENT_CLIENT_LGBEAM:
- case ENT_CLIENT_GAUNTLET:
+ case ENT_CLIENT_ARC_BEAM:
setorigin(self, a); // beam origin!
break;
}
default:
case ENT_CLIENT_HOOK:
break;
- case ENT_CLIENT_LGBEAM:
- pointparticles(particleeffectnum("electro_lightning"), trace_endpos, normalize(atrans - trace_endpos), frametime * intensity);
- break;
- case ENT_CLIENT_GAUNTLET:
- pointparticles(particleeffectnum("gauntlet_lightning"), b, normalize(a - b), frametime * intensity);
+ case ENT_CLIENT_ARC_BEAM:
+ pointparticles(particleeffectnum("electro_lightning"), trace_endpos, normalize(atrans - trace_endpos), frametime * intensity); // todo: new effect
break;
}
}
{
default:
case ENT_CLIENT_HOOK:
- case ENT_CLIENT_GAUNTLET:
self.HookRange = 0;
break;
- case ENT_CLIENT_LGBEAM:
+ case ENT_CLIENT_ARC_BEAM:
self.HookRange = ReadCoord();
break;
}
setmodel(self, "models/hook.md3");
self.drawmask = MASK_NORMAL;
break;
- case ENT_CLIENT_LGBEAM:
+ case ENT_CLIENT_ARC_BEAM:
sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTEN_NORM);
break;
- case ENT_CLIENT_GAUNTLET:
- sound (self, CH_SHOTS_SINGLE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTEN_NORM);
- break;
}
}
void Hook_Precache()
{
precache_sound("weapons/lgbeam_fly.wav");
- precache_sound("weapons/gauntletbeam_fly.wav");
precache_model("models/hook.md3");
}