break;
}
- if((self.owner.sv_entnum == player_localentnum - 1))
+ if((self.owner.sv_entnum == player_localentnum - 1) && autocvar_chase_active <= 0)
{
switch(self.HookType)
{
case ENT_CLIENT_HOOK:
intensity = 1;
offset = 0;
- if(t == NUM_TEAM_1)
+ switch(t)
{
- tex = "particles/hook_red";
- rgb = '1 .3 .3';
- }
- else if(t == NUM_TEAM_2)
- {
- tex = "particles/hook_blue";
- rgb = '.3 .3 1';
- }
- else if(t == NUM_TEAM_3)
- {
- tex = "particles/hook_yellow";
- rgb = '1 1 .3';
- }
- else if(t == NUM_TEAM_4)
- {
- tex = "particles/hook_pink";
- rgb = '1 .3 1';
- }
- else
- {
- tex = "particles/hook_green";
- rgb = '.3 1 .3';
+ case NUM_TEAM_1: tex = "particles/hook_red"; rgb = '1 0.3 0.3'; break;
+ case NUM_TEAM_2: tex = "particles/hook_blue"; rgb = '0.3 0.3 1'; break;
+ case NUM_TEAM_3: tex = "particles/hook_yellow"; rgb = '1 1 0.3'; break;
+ case NUM_TEAM_4: tex = "particles/hook_pink"; rgb = '1 0.3 1'; break;
+ default: tex = "particles/hook_white"; rgb = getcsqcplayercolor(self.sv_entnum); break;
}
break;
case ENT_CLIENT_ARC_BEAM: // todo
if(sf & 1)
{
- self.owner = playerslots[ReadByte() - 1];
+ float myowner = ReadByte();
+ self.owner = playerslots[myowner - 1];
+ self.sv_entnum = myowner;
switch(self.HookType)
{
default: