.float HookType; // ENT_CLIENT_*
.vector origin;
.vector velocity;
-.float HookSound;
.float HookSilent;
+.float HookRange;
-void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float alpha, float drawflag)
+void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float alpha, float drawflag, vector vieworg)
{
// I want to draw a quad...
// from and to are MIDPOINTS.
length_tex = aspect * vlen(to - from) / thickness;
// direction is perpendicular to the view normal, and perpendicular to the axis
- thickdir = normalize(cross(axis, view_origin - from));
+ thickdir = normalize(cross(axis, vieworg - from));
/*
print("from ", vtos(from), "\n");
string Draw_GrapplingHook_trace_callback_tex;
float Draw_GrapplingHook_trace_callback_rnd;
+vector Draw_GrapplingHook_trace_callback_rgb;
+float Draw_GrapplingHook_trace_callback_a;
void Draw_GrapplingHook_trace_callback(vector start, vector hit, vector end)
{
- Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, '1 1 1', 1, DRAWFLAG_NORMAL);
+ float i;
+ vector vorg;
+ vorg = WarpZone_TransformOrigin(WarpZone_trace_transform, view_origin);
+ for(i = 0; i < Draw_GrapplingHook_trace_callback_a; ++i)
+ Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, Draw_GrapplingHook_trace_callback_rgb, min(1, Draw_GrapplingHook_trace_callback_a - i), DRAWFLAG_NORMAL, vorg);
Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
}
+.float teleport_time;
void Draw_GrapplingHook()
{
- vector a, b;
- string tex, snd;
+ vector a, b, atrans;
+ string tex;
vector rgb;
float t;
float s;
vector vs;
+ float intensity, offset;
+
+ if(self.teleport_time)
+ if(time > self.teleport_time)
+ {
+ sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard
+ self.teleport_time = 0;
+ }
InterpolateOrigin_Do();
break;
case ENT_CLIENT_LGBEAM:
case ENT_CLIENT_GAUNTLET:
- b = view_origin + view_forward * vlen(self.velocity - self.origin); // honor original length of beam!
+ if(self.HookRange)
+ b = view_origin + view_forward * self.HookRange;
+ else
+ b = view_origin + view_forward * vlen(self.velocity - self.origin); // honor original length of beam!
WarpZone_TraceLine(view_origin, b, MOVE_NORMAL, world);
b = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
{
default:
case ENT_CLIENT_HOOK:
+ intensity = 1;
+ offset = 0;
if(t == COLOR_TEAM1)
{
tex = "particles/hook_red";
}
break;
case ENT_CLIENT_LGBEAM:
+ intensity = bound(0.2, 1 + Noise_Pink(self, frametime) * 1 + Noise_Burst(self, frametime, 0.03) * 0.3, 2);
+ offset = Noise_Brown(self, frametime) * 10;
tex = "particles/lgbeam";
rgb = '1 1 1';
break;
case ENT_CLIENT_GAUNTLET:
+ intensity = 1;
+ offset = Noise_White(self, frametime);
tex = "particles/gauntletbeam";
rgb = '1 1 1';
break;
}
Draw_GrapplingHook_trace_callback_tex = tex;
- Draw_GrapplingHook_trace_callback_rnd = random();
+ Draw_GrapplingHook_trace_callback_rnd = offset;
+ Draw_GrapplingHook_trace_callback_rgb = rgb;
+ Draw_GrapplingHook_trace_callback_a = intensity;
WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, ((self.HookType == ENT_CLIENT_HOOK) ? MOVE_NOTHING : MOVE_NORMAL), world, world, Draw_GrapplingHook_trace_callback);
Draw_GrapplingHook_trace_callback_tex = string_null;
+ atrans = WarpZone_TransformOrigin(WarpZone_trace_transform, a);
+
switch(self.HookType)
{
default:
case ENT_CLIENT_HOOK:
- setorigin(self, trace_endpos); // hook endpoint!
- self.angles = vectoangles(trace_endpos - WarpZone_TransformOrigin(WarpZone_trace_transform, a));
+ if(vlen(trace_endpos - atrans) > 0.5)
+ {
+ setorigin(self, trace_endpos); // hook endpoint!
+ self.angles = vectoangles(trace_endpos - atrans);
+ self.drawmask = MASK_NORMAL;
+ }
+ else
+ {
+ self.drawmask = 0;
+ }
break;
case ENT_CLIENT_LGBEAM:
case ENT_CLIENT_GAUNTLET:
case ENT_CLIENT_HOOK:
break;
case ENT_CLIENT_LGBEAM:
- pointparticles(particleeffectnum("electro_lightning"), b, normalize(a - b), frametime);
+ pointparticles(particleeffectnum("electro_lightning"), trace_endpos, normalize(atrans - trace_endpos), frametime * intensity);
break;
case ENT_CLIENT_GAUNTLET:
+ pointparticles(particleeffectnum("gauntlet_lightning"), b, normalize(a - b), frametime * intensity);
break;
}
}
if(sf & 1)
{
self.owner = playerslots[ReadByte() - 1];
+ switch(self.HookType)
+ {
+ default:
+ case ENT_CLIENT_HOOK:
+ case ENT_CLIENT_GAUNTLET:
+ self.HookRange = 0;
+ break;
+ case ENT_CLIENT_LGBEAM:
+ self.HookRange = ReadCoord();
+ break;
+ }
}
if(sf & 2)
{
InterpolateOrigin_Note();
- if(bIsNew)
+ if(bIsNew || !self.teleport_time)
{
self.draw = Draw_GrapplingHook;
self.entremove = Remove_GrapplingHook;
break;
}
}
+
+ self.teleport_time = time + 10;
}
void Hook_Precache()