bool autocvar_crosshair_hittest;
bool autocvar_crosshair_hittest_blur_teammate = 0;
bool autocvar_crosshair_hittest_blur_wall = 1;
-//float autocvar_crosshair_hittest_scale = 1.25;
bool autocvar_crosshair_hittest_showimpact;
bool autocvar_crosshair_per_weapon;
float autocvar_crosshair_pickup;