#include "hud.qh"
+#include <client/defs.qh>
+#include <client/miscfunctions.qh>
#include "panel/scoreboard.qh"
#include "hud_config.qh"
#include "../mapvoting.qh"
#include <common/minigames/cl_minigames.qh>
#include <common/t_items.qh>
#include <common/deathtypes/all.qh>
+#include <common/ent_cs.qh>
#include <common/items/_mod.qh>
#include <common/mapinfo.qh>
#include <common/vehicles/all.qh>
rows = ceil(item_count/columns);
}
- if(vertical)
- return eX * best_rows + eY * best_columns;
- else
- return eX * best_columns + eY * best_rows;
+ return (vertical) ? vec2(best_rows, best_columns) : vec2(best_columns, best_rows);
}
/*
void Hud_Dynamic_Frame()
{
vector ofs = '0 0 0';
+ hud_scale_current = '1 1 0';
+ hud_shift_current = '0 0 0';
+
if (autocvar_hud_dynamic_follow)
{
entity view = CSQCModel_server2csqc(player_localentnum - 1);