#include "../teamradar.qh"
#include <common/t_items.qh>
#include <common/deathtypes/all.qh>
-#include <common/items/all.qc>
+#include <common/items/_mod.qh>
#include <common/mapinfo.qh>
#include <common/vehicles/all.qh>
#include <common/mutators/mutator/waypoints/all.qh>
DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
}
-#include "all.inc"
-
/*
==================
Main HUD system
}
}
+bool HUD_Minigame_Showpanels();
+
void HUD_Panel_Draw(entity panent)
{
panel = panent;
if (!(panel.panel_configflags & PANEL_CONFIG_MAIN))
return;
panel_fade_alpha = 1;
+ Hud_Panel_GetPanelEnabled();
panel.panel_draw();
return;
}
bool draw_allowed = false;
- if ((panel.panel_showflags & PANEL_SHOW_MINIGAME) && HUD_Minigame_Showpanels())
- draw_allowed = true;
- else if((panel.panel_showflags & PANEL_SHOW_MAPVOTE) && intermission == 2)
- draw_allowed = true;
+ if (HUD_Minigame_Showpanels())
+ {
+ if (panel.panel_showflags & PANEL_SHOW_MINIGAME)
+ draw_allowed = true;
+ }
+ else if(intermission == 2)
+ {
+ if(panel.panel_showflags & PANEL_SHOW_MAPVOTE)
+ draw_allowed = true;
+ }
else if (panel.panel_showflags & PANEL_SHOW_MAINGAME)
draw_allowed = true;
return true;
}
+entity CSQCModel_server2csqc(int i);
void calc_followmodel_ofs(entity view);
void Hud_Dynamic_Frame()
{
{
string hud_dock_color = autocvar_hud_dock_color;
if(hud_dock_color == "shirt") {
- f = stof(getplayerkeyvalue(current_player, "colors"));
+ f = entcs_GetClientColors(current_player);
color = colormapPaletteColor(floor(f / 16), 0);
}
else if(hud_dock_color == "pants") {
- f = stof(getplayerkeyvalue(current_player, "colors"));
+ f = entcs_GetClientColors(current_player);
color = colormapPaletteColor(f % 16, 1);
}
else