]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/hud.qc
Implement fading of panels when showing the scoreboard making use of a new show flag
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / hud.qc
index 9210b86634ca1e551fb93f0e17f990570cfdf952..f73ee92c6324ed075cac5afa5f9062bb3df11290 100644 (file)
@@ -1,5 +1,6 @@
 #include "hud.qh"
 
+#include "panel/scoreboard.qh"
 #include "hud_config.qh"
 #include "../mapvoting.qh"
 #include "../teamradar.qh"
@@ -357,26 +358,35 @@ void HUD_Vehicle()
        }
 }
 
-bool HUD_Panel_CheckFlags(int showflags)
-{
-    TC(int, showflags);
-       if ( HUD_Minigame_Showpanels() )
-               return showflags & PANEL_SHOW_MINIGAME;
-       if(intermission == 2)
-               return showflags & PANEL_SHOW_MAPVOTE;
-       return showflags & PANEL_SHOW_MAINGAME;
-}
-
 void HUD_Panel_Draw(entity panent)
 {
        panel = panent;
-       if(autocvar__hud_configure)
+       if (autocvar__hud_configure && panel.panel_configflags & PANEL_CONFIG_MAIN)
        {
-               if(panel.panel_configflags & PANEL_CONFIG_MAIN)
-                       panel.panel_draw();
+               panel.panel_draw();
+               return;
        }
-       else if(HUD_Panel_CheckFlags(panel.panel_showflags))
+
+       bool draw_allowed = false;
+       if ((panel.panel_showflags & PANEL_SHOW_MINIGAME) && HUD_Minigame_Showpanels())
+               draw_allowed = true;
+       else if((panel.panel_showflags & PANEL_SHOW_MAPVOTE) && intermission == 2)
+               draw_allowed = true;
+       else if (panel.panel_showflags & PANEL_SHOW_MAINGAME)
+               draw_allowed = true;
+
+       if (draw_allowed)
+       {
+               if (panel.panel_showflags & PANEL_SHOW_WITH_SB)
+                       panel_fade_alpha = 1;
+               else
+               {
+                       panel_fade_alpha = 1 - scoreboard_fade_alpha;
+                       if(!panel_fade_alpha)
+                               return;
+               }
                panel.panel_draw();
+       }
 }
 
 void HUD_Reset()