float weapontime;
float weaponprevtime;
+float timer;
float teamnagger;
int hudShiftState;
REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, PANEL_CONFIG_MAIN , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // QUICKMENU
REGISTER_HUD_PANEL(SCOREBOARD, Scoreboard_Draw, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // SCOREBOARD
REGISTER_HUD_PANEL(STRAFEHUD, HUD_StrafeHUD, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // STRAFEHUD
+REGISTER_HUD_PANEL(PICKUP, HUD_Pickup, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // PICKUP
// always add new panels to the end of list
// Because calling lots of functions in QC apparently cuts fps in half on many machines: