HUD_Write_Cvar("hud_progressbar_alpha");
HUD_Write_Cvar("hud_progressbar_strength_color");
+ HUD_Write_Cvar("hud_progressbar_superweapons_color");
HUD_Write_Cvar("hud_progressbar_shield_color");
HUD_Write_Cvar("hud_progressbar_health_color");
HUD_Write_Cvar("hud_progressbar_armor_color");
HUD_Write_Cvar("hud_progressbar_speed_color");
HUD_Write_Cvar("hud_progressbar_acceleration_color");
HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
+ HUD_Write_Cvar("hud_progressbar_vehicles_ammo1_color");
+ HUD_Write_Cvar("hud_progressbar_vehicles_ammo2_color");
HUD_Write("\n");
HUD_Write_Cvar("_hud_panelorder");
HUD_Write_PanelCvar("_flip");
HUD_Write_PanelCvar("_baralign");
HUD_Write_PanelCvar("_progressbar");
- HUD_Write_PanelCvar("_progressbar_acceleration_mode");
- HUD_Write_PanelCvar("_progressbar_acceleration_scale");
- HUD_Write_PanelCvar("_progressbar_acceleration_nonlinear");
+ HUD_Write_PanelCvar("_acceleration_progressbar_mode");
+ HUD_Write_PanelCvar("_acceleration_progressbar_scale");
+ HUD_Write_PanelCvar("_acceleration_progressbar_nonlinear");
HUD_Write_PanelCvar("_text");
HUD_Write_PanelCvar("_text_scale");
break;
HUD_Write_PanelCvar("_text");
HUD_Write_PanelCvar("_ratio");
HUD_Write_PanelCvar("_dynamicsize");
+ break;
case HUD_PANEL_QUICKMENU:
HUD_Write_PanelCvar("_align");
break;