}
}
-void HUD_Panel_EnableMenu();
entity tab_panels[hud_panels_MAX];
entity tab_panel;
vector tab_panel_pos;
float tab_backward;
-void HUD_Panel_FirstInDrawQ(float id);
void reset_tab_panels()
{
for (int i = 0; i < hud_panels_COUNT; ++i)
s = strcat(s, ftos(panel_order[i]), " ");
}
cvar_set("_hud_panelorder", s);
- if(hud_panelorder_prev)
- strunzone(hud_panelorder_prev);
- hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
+ strcpy(hud_panelorder_prev, autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
}
void HUD_Panel_Highlight(float allow_move)