#include "chat.qh"
-/** Handle chat as a panel (#12) */
+
+// Chat (#12)
+
void HUD_Chat()
{
if(!autocvar__hud_configure)
}
}
- HUD_Panel_UpdateCvars();
+ HUD_Panel_LoadCvars();
if(intermission == 2)
{
panel.current_panel_bg = strzone(panel_bg);
chat_panel_modified = true;
}
- panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
+ panel_bg_alpha = max(0.75, panel_bg_alpha);
}
vector pos, mySize;
// chat messages don't scale properly since they are displayed directly by the engine
HUD_Scale_Disable();
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
if(panel_bg_padding)
{
{
vector chatsize;
chatsize = '1 1 0' * autocvar_con_chatsize;
- cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
+ cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
float i, a;
for(i = 0; i < autocvar_con_chat; ++i)
{