// Engine info (#13)
+void HUD_EngineInfo_Export(entity panel, int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_engineinfo_framecounter_time");
+ HUD_Write_Cvar("hud_panel_engineinfo_framecounter_decimals");
+}
+
float prevfps;
float prevfps_time;
int framecounter;