#include <common/deathtypes/all.qh>
-/** Health/armor (#3) */
+// Health/armor (#3)
+
void HUD_HealthArmor()
{
int armor, health, fuel;
fuel = 20;
}
- if(1 - scoreboard_fade_alpha <= 0)
- return;
- HUD_Panel_UpdateCvars(1 - scoreboard_fade_alpha);
+ HUD_Panel_LoadCvars();
draw_beginBoldFont();