]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/infomessages.qc
Register score fields
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / infomessages.qc
index 9153b855da45c510d7c88fcb561b8fb205ea0bac..07c0b5271dc93f1ba4d0eb0ede45705c4927c6f0 100644 (file)
@@ -1,3 +1,8 @@
+#include "infomessages.qh"
+
+#include <common/ent_cs.qh>
+#include <common/mapinfo.qh>
+
 // Info messages panel (#14)
 
 #define drawInfoMessage(s) MACRO_BEGIN {                                                                                                                                                       \
@@ -56,7 +61,7 @@ void HUD_InfoMessages()
        string s;
        if(!autocvar__hud_configure)
        {
-               if(spectatee_status && !intermission)
+               if(spectatee_status)
                {
                        a = 1;
                        if(spectatee_status == -1)
@@ -84,9 +89,9 @@ void HUD_InfoMessages()
                        {
                                entity sk;
                                sk = playerslots[player_localnum];
-                               if(sk.(scores[ps_primary]) >= 666)
+                               if(sk.(scores(ps_primary)) >= 666)
                                        s = _("^1Match has already begun");
-                               else if(sk.(scores[ps_primary]) > 0)
+                               else if(sk.(scores(ps_primary)) > 0)
                                        s = _("^1You have no more lives left");
                                else
                                        s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
@@ -94,18 +99,17 @@ void HUD_InfoMessages()
                        else
                                s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
                        drawInfoMessage(s);
+               }
 
-                       //show restart countdown:
-                       if (time < STAT(GAMESTARTTIME)) {
-                               float countdown;
-                               //we need to ceil, otherwise the countdown would be off by .5 when using round()
-                               countdown = ceil(STAT(GAMESTARTTIME) - time);
-                               s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
-                               drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-                               o.y += fontsize.y;
-                       }
+               if (time < STAT(GAMESTARTTIME))
+               {
+                       //we need to ceil, otherwise the countdown would be off by .5 when using round()
+                       float countdown = ceil(STAT(GAMESTARTTIME) - time);
+                       s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
+                       drawInfoMessage(s);
                }
-               if(warmup_stage && !intermission)
+
+               if(warmup_stage)
                {
                        s = _("^2Currently in ^1warmup^2 stage!");
                        drawInfoMessage(s);
@@ -117,7 +121,7 @@ void HUD_InfoMessages()
                else
                        blinkcolor = "^3";
 
-               if(ready_waiting && !intermission && !spectatee_status)
+               if(ready_waiting && !spectatee_status)
                {
                        if(ready_waiting_for_me)
                        {
@@ -135,13 +139,13 @@ void HUD_InfoMessages()
                        }
                        drawInfoMessage(s);
                }
-               else if(warmup_stage && !intermission && !spectatee_status)
+               else if(warmup_stage && !spectatee_status)
                {
                        s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
                        drawInfoMessage(s);
                }
 
-               if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
+               if(teamplay && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
                {
                        float ts_min = 0, ts_max = 0;
                        tm = teams.sort_next;