#include "infomessages.qh"
+#include <client/autocvars.qh>
+#include <client/miscfunctions.qh>
+
#include <common/ent_cs.qh>
#include <common/mapinfo.qh>
InfoMessage(s);
}
- if(gametype == MAPINFO_TYPE_LMS)
+ MUTATOR_CALLHOOK(DrawInfoMessages, pos, mySize);
+
+ if(!warmup_stage && gametype == MAPINFO_TYPE_LMS)
{
entity sk;
sk = playerslots[player_localnum];
InfoMessage(s);
}
- if(teamplay && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
+ if(teamplay && !spectatee_status && teamnagger)
{
float ts_min = 0, ts_max = 0;
entity tm = teams.sort_next;