color = '1 0 1';
break;
}
- float pps_ratio = stat / STAT(DOM_TOTAL_PPS);
+ float pps_ratio = 0;
+ if(STAT(DOM_TOTAL_PPS))
+ pps_ratio = stat / STAT(DOM_TOTAL_PPS);
if(mySize.x/mySize.y > aspect_ratio)
{
//if(mod_alpha <= 0)
// return;
- HUD_Panel_UpdateCvars(mod_alpha);
+ panel_fade_alpha *= mod_alpha;
+ HUD_Panel_LoadCvars();
draw_beginBoldFont();