#include "physics.qh"
-#include "scoreboard.qh"
#include <client/main.qh>
#include <common/mapinfo.qh>
#include <lib/csqcmodel/cl_player.qh>
if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
}
- if(1 - scoreboard_fade_alpha <= 0)
- return;
- HUD_Panel_LoadCvars(1 - scoreboard_fade_alpha);
+ HUD_Panel_LoadCvars();
draw_beginBoldFont();