#include <common/mapinfo.qh>
#include <lib/csqcmodel/cl_player.qh>
-// Physics panel (#15)
+// Physics (#15)
vector acc_prevspeed;
float acc_prevtime, acc_avg, top_speed, top_speed_time;
if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
}
- if(1 - scoreboard_fade_alpha <= 0)
- return;
- HUD_Panel_UpdateCvars(1 - scoreboard_fade_alpha);
+ HUD_Panel_LoadCvars();
draw_beginBoldFont();