return;
// Draw panel background
- HUD_Panel_UpdateCvars();
+ if(1 - scoreboard_fade_alpha <= 0)
+ return;
+ HUD_Panel_UpdateCvars(1 - scoreboard_fade_alpha);
if (autocvar_hud_panel_powerups_dynamichud)
HUD_Scale_Enable();
else
HUD_Scale_Disable();
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
// Set drawing area
vector pos = panel_pos;