#include "pressedkeys.qh"
-/** Draw pressed keys (#11) */
+
+
+// Pressed keys (#11)
+
void HUD_PressedKeys()
{
if(!autocvar__hud_configure)
if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
}
- if(1 - scoreboard_fade_alpha <= 0)
- return;
- HUD_Panel_UpdateCvars(1 - scoreboard_fade_alpha);
+ HUD_Panel_LoadCvars();
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;