// Race timer (#8)
+void HUD_RaceTimer_Export(entity panel, int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
// return the string of the onscreen race timer
string MakeRaceString(int cp, float mytime, float theirtime, float othertime, float lapdelta, string theirname)
{