str = count_ordinal(i+1);
drawstring(pos + text_ofs, str, hud_fontsize, '1 1 1', sbt_fg_alpha, DRAWFLAG_NORMAL);
- drawstring(pos + text_ofs + eX * ranksize, TIME_ENCODED_TOSTRING(t), hud_fontsize, '1 1 1', sbt_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos + text_ofs + eX * ranksize, TIME_ENCODED_TOSTRING(t, true), hud_fontsize, '1 1 1', sbt_fg_alpha, DRAWFLAG_NORMAL);
str = ColorTranslateRGB(grecordholder[i]);
if(cut)
str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
// print information about respawn status
float respawn_time = STAT(RESPAWN_TIME);
- if(!intermission)
- if(respawn_time)
+ if(!intermission && respawn_time)
{
if(respawn_time < 0)
{