]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/scoreboard.qc
Fix hud_panel_scoreboard_maxheight
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / scoreboard.qc
index 117badbec4e1baf80aca961ff8d22042534d8dd2..284fbf79205af209070a186f067f9949eca375bd 100644 (file)
@@ -3,6 +3,7 @@
 #include "quickmenu.qh"
 #include <common/ent_cs.qh>
 #include <common/constants.qh>
+#include <common/net_linked.qh>
 #include <common/mapinfo.qh>
 #include <common/minigames/cl_minigames.qh>
 #include <common/stats.qh>
@@ -30,14 +31,14 @@ float sbt_highlight_alpha_self;
 
 // provide basic panel cvars to old clients
 // TODO remove them after a future release (0.8.2+)
-string autocvar_hud_panel_scoreboard_pos = "0.150000 0.150000";
-string autocvar_hud_panel_scoreboard_size = "0.700000 0.700000";
-string autocvar_hud_panel_scoreboard_bg = "border_default";
-string autocvar_hud_panel_scoreboard_bg_color = "0 0.3 0.5";
-string autocvar_hud_panel_scoreboard_bg_color_team = "";
-string autocvar_hud_panel_scoreboard_bg_alpha = "0.7";
-string autocvar_hud_panel_scoreboard_bg_border = "";
-string autocvar_hud_panel_scoreboard_bg_padding = "";
+noref string autocvar_hud_panel_scoreboard_pos = "0.150000 0.150000";
+noref string autocvar_hud_panel_scoreboard_size = "0.700000 0.700000";
+noref string autocvar_hud_panel_scoreboard_bg = "border_default";
+noref string autocvar_hud_panel_scoreboard_bg_color = "0 0.3 0.5";
+noref string autocvar_hud_panel_scoreboard_bg_color_team = "";
+noref string autocvar_hud_panel_scoreboard_bg_alpha = "0.7";
+noref string autocvar_hud_panel_scoreboard_bg_border = "";
+noref string autocvar_hud_panel_scoreboard_bg_padding = "";
 
 float autocvar_hud_panel_scoreboard_fadeinspeed = 10;
 float autocvar_hud_panel_scoreboard_fadeoutspeed = 5;
@@ -1008,10 +1009,16 @@ vector Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
        int max_players = 999;
        if(autocvar_hud_panel_scoreboard_maxheight > 0)
        {
-               max_players = autocvar_hud_panel_scoreboard_maxheight * vid_conheight;
+               float height = autocvar_hud_panel_scoreboard_maxheight * vid_conheight;
                if(teamplay)
-                       max_players = (max_players - hud_fontsize.y * 1.25 - panel_bg_padding * 2) / 2;
-               max_players = floor(max_players / (hud_fontsize.y * 1.25));
+               {
+                       height -= (panel_bg_padding * 2 + hud_fontsize.y * 1.25) * team_count; // - padding and header
+                       height -= hud_fontsize.y * (team_count - 1); // - spacing between tables
+                       height /= team_count;
+               }
+               else
+                       height -= panel_bg_padding * 2; // - padding
+               max_players = floor(height / (hud_fontsize.y * 1.25));
                if(max_players <= 1)
                        max_players = 1;
                if(max_players == tm.team_size)
@@ -1120,11 +1127,11 @@ vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size)
                int weapon_stats = weapon_accuracy[i - WEP_FIRST];
 
                WepSet set = it.m_wepset;
-               if (weapon_stats < 0)
+               if (weapon_stats < 0 && !((weapons_stat & set) || (weapons_inmap & set)))
                {
-                       if (!(weapons_stat & set) && (it.spawnflags & WEP_FLAG_HIDDEN || it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
-                               nHidden += 1;
-                       else if (!(weapons_stat & set || weapons_inmap & set))
+                       if (((it.spawnflags & WEP_FLAG_HIDDEN) || (it.spawnflags & WEP_FLAG_MUTATORBLOCKED)))
+                               ++nHidden;
+                       else
                                ++disownedcnt;
                }
        });
@@ -1198,7 +1205,7 @@ vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size)
                int weapon_stats = weapon_accuracy[i - WEP_FIRST];
 
                WepSet set = it.m_wepset;
-               if (weapon_stats < 0 && !(weapons_stat & set || weapons_inmap & set))
+               if (weapon_stats < 0 && !((weapons_stat & set) || (weapons_inmap & set)))
                        continue;
 
                float weapon_alpha;