#pragma once
#include "../panel.qh"
-float scoreboard_active;
+bool scoreboard_active;
float scoreboard_fade_alpha;
+float scoreboard_acc_fade_alpha;
-void Cmd_HUD_SetFields(float argc);
-void HUD_DrawScoreboard();
-void HUD_InitScores();
-void HUD_UpdatePlayerPos(entity pl);
-void HUD_UpdateTeamPos(entity Team);
-float HUD_WouldDrawScoreboard();
+void Cmd_Scoreboard_SetFields(int argc);
+void Scoreboard_Draw();
+void Scoreboard_InitScores();
+void Scoreboard_UpdatePlayerTeams();
+void Scoreboard_UpdatePlayerPos(entity pl);
+void Scoreboard_UpdateTeamPos(entity Team);
+bool Scoreboard_WouldDraw();