timer_color = HUD_Timer_Color(timeleft);
// Timer text
- if (autocvar_hud_panel_timer_increment || timelimit <= 0)
+ if (autocvar_hud_panel_timer_increment || timelimit == 0)
timer = seconds_tostring(HUD_Timer_TimeElapsed(curtime, STAT(GAMESTARTTIME)));
else
timer = seconds_tostring(timeleft);