#include "timer.qh"
-#include <client/autocvars.qh>
-#include <client/defs.qh>
-#include <client/miscfunctions.qh>
+#include <client/draw.qh>
+#include <client/view.qh>
// Timer (#5)
+void HUD_Timer_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
+vector HUD_Timer_Color(float timeleft)
+{
+ if(timeleft >= 300)
+ return '1 1 1'; //white
+ else if(timeleft >= 60)
+ return '1 1 0'; //yellow
+ else
+ return '1 0 0'; //red
+}
+
void HUD_Timer()
{
if(!autocvar__hud_configure)
HUD_Scale_Enable();
else
HUD_Scale_Disable();
- HUD_Panel_DrawBg();
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
}
string timer;
- float timelimit, timeleft, minutesLeft;
-
- timelimit = STAT(TIMELIMIT);
-
- timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
- timeleft = ceil(timeleft);
-
- minutesLeft = floor(timeleft / 60);
-
- float warmup_timeleft = 0;
+ string subtimer = string_null;
+ string subtext = string_null;
+ float timelimit, timeleft, overtimes;
+ float round_timelimit, round_timeleft;
+ vector timer_size, subtext_size, subtimer_size;
+ vector timer_color = '1 1 1';
+ vector subtimer_color = '1 1 1';
+ bool swap = (autocvar_hud_panel_timer_secondary == 2);
+
+ // Calculate timelimit
if(warmup_stage)
{
- float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
- if(warmup_timelimit > 0)
- warmup_timeleft = max(0, warmup_timelimit - time);
- else if(warmup_timelimit == 0)
- warmup_timeleft = timeleft;
- warmup_timeleft = ceil(warmup_timeleft);
+ timelimit = STAT(WARMUP_TIMELIMIT);
+ if(timelimit == 0)
+ timelimit = STAT(TIMELIMIT) * 60;
}
-
- vector timer_color;
- if(intermission_time || minutesLeft >= 5 || warmup_stage || timelimit == 0)
- timer_color = '1 1 1'; //white
- else if(minutesLeft >= 1)
- timer_color = '1 1 0'; //yellow
else
- timer_color = '1 0 0'; //red
+ {
+ timelimit = STAT(TIMELIMIT) * 60;
+ }
+
+ // Calculate time left
+ timeleft = timelimit + STAT(GAMESTARTTIME) - time;
+ if (!autocvar_hud_panel_timer_unbound)
+ timeleft = bound(0, timeleft, timelimit);
+ timeleft = ceil(timeleft);
+ // Timer color
+ if(!intermission_time && !warmup_stage && timelimit > 0)
+ timer_color = HUD_Timer_Color(timeleft);
+
+ // Timer text
if (intermission_time) {
timer = seconds_tostring(max(0, floor(intermission_time - STAT(GAMESTARTTIME))));
- } else if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
- if (time < STAT(GAMESTARTTIME))
- timer = seconds_tostring(0); //while restart is still active, show 00:00
- else
- timer = seconds_tostring(floor(time - STAT(GAMESTARTTIME)));
+ } else if (autocvar_hud_panel_timer_increment || timelimit <= 0) {
+ float time_elapsed = floor(time - STAT(GAMESTARTTIME));
+ if (!autocvar_hud_panel_timer_unbound)
+ time_elapsed = max(0, time_elapsed);
+
+ timer = seconds_tostring(time_elapsed);
} else {
- if(warmup_stage)
- timer = seconds_tostring(warmup_timeleft);
- else
- timer = seconds_tostring(timeleft);
+ timer = seconds_tostring(timeleft);
+ }
+
+ // Round-based game modes
+ if(STAT(ROUNDSTARTTIME) && autocvar_hud_panel_timer_secondary)
+ {
+ round_timelimit = STAT(ROUND_TIMELIMIT);
+
+ // Calculate round time left
+ round_timeleft = round_timelimit + STAT(ROUNDSTARTTIME) - time;
+ if (!autocvar_hud_panel_timer_unbound)
+ round_timeleft = bound(0, round_timeleft, round_timelimit);
+ round_timeleft = ceil(round_timeleft);
+
+ // Subtimer color
+ if(!intermission_time && round_timelimit > 0)
+ subtimer_color = HUD_Timer_Color(round_timeleft);
+
+ // Subtimer text
+ if (intermission_time) {
+ subtimer = seconds_tostring(max(0, floor(intermission_time - STAT(ROUNDSTARTTIME))));
+ } else if (autocvar_hud_panel_timer_increment || round_timelimit <= 0) {
+ float round_time_elapsed = floor(time - STAT(ROUNDSTARTTIME));
+ if (!autocvar_hud_panel_timer_unbound)
+ round_time_elapsed = max(0, round_time_elapsed);
+
+ subtimer = seconds_tostring(round_time_elapsed);
+ } else {
+ subtimer = seconds_tostring(round_timeleft);
+ }
}
- drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ // Subtext
+ overtimes = STAT(OVERTIMESADDED);
+
+ if(warmup_stage || autocvar__hud_configure)
+ subtext = _("Warmup");
+ else if(intermission_time)
+ subtext = _("Intermission");
+ else if(STAT(TIMEOUT_STATUS))
+ subtext = _("Timeout");
+ else if (overtimes >= 2)
+ subtext = sprintf(_("Overtime #%d"), overtimes);
+ else if(overtimes)
+ subtext = _("Overtime");
+
+ subtext_size = vec2(mySize.x, mySize.y / 3);
+ timer_size = vec2(mySize.x, mySize.y - subtext_size.y);
+ subtimer_size = vec2(mySize.x / 3, mySize.y - subtext_size.y);
+
+ panel_size.y -= subtext_size.y;
+ HUD_Panel_DrawBg();
+
+ if(subtimer) {
+ timer_size.x -= subtimer_size.x;
+ drawstring_aspect(pos + eX * timer_size.x, (swap ? timer : subtimer), subtimer_size, (swap ? timer_color : subtimer_color), panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ drawstring_aspect(pos, (swap ? subtimer : timer), timer_size, (swap ? subtimer_color : timer_color), panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if(subtext)
+ drawstring_aspect(pos + eY * timer_size.y, subtext, subtext_size, '0 1 0', panel_fg_alpha, DRAWFLAG_NORMAL);
draw_endBoldFont();
}