int nHidden = 0;
WepSet weapons_stat = WepSet_GetFromStat();
for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
- WepSet weapons_wep = WepSet_FromWeapon(i);
- if (weapons_stat & weapons_wep) continue;
Weapon w = get_weaponinfo(i);
+ if (weapons_stat & w.m_wepset) continue;
if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
}
vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);