float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
vector ammo_color;
float ammo_alpha;
- float barsize_x, barsize_y;
wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+ float barsize_x, barsize_y, baroffset_x, baroffset_y;
float show_ammo = cvar("hud_panel_weapons_ammo");
if (show_ammo)
{
ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
+
if(wpnsize_x/wpnsize_y > aspect)
{
barsize_x = aspect * wpnsize_y;
barsize_y = wpnsize_y;
+ baroffset_x = (wpnsize_x - barsize_x) / 2;
}
else
{
barsize_y = 1/aspect * wpnsize_x;
barsize_x = wpnsize_x;
+ baroffset_y = (wpnsize_y - barsize_y) / 2;
}
}
float show_accuracy;
- float weapon_stats, weapon_number;
+ float weapon_stats;
if(cvar("hud_panel_weapons_accuracy") && acc_levels)
{
show_accuracy = true;
- // hits
- weapon_stats = getstati(STAT_DAMAGE_HITS);
- weapon_number = weapon_stats & 63;
- weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
- // fired
- weapon_stats = getstati(STAT_DAMAGE_FIRED);
- weapon_number = weapon_stats & 63;
- weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
if (acc_col_x[0] == -1)
for (i = 0; i < acc_levels; ++i)
- acc_col[i] = stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))));
+ acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
}
+
+ float weapons_st = getstati(STAT_WEAPONS);
float label = cvar("hud_panel_weapons_label");
for(i = 0; i < weapon_cnt; ++i)
// draw the weapon accuracy
if(show_accuracy)
{
- float weapon_hit, weapon_damage;
- weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
- if(weapon_damage)
+ weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
+ if(weapon_stats >= 0)
{
- weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
- weapon_stats = floor(100 * weapon_hit / weapon_damage);
-
// find the max level lower than weapon_stats
float j;
j = acc_levels-1;
}
// draw the weapon icon
- if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
+ if((weapid >= 0) && (weapons_st & self.weapons))
{
drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
default: fullammo = 60;
}
- float barpos_x, barpos_y;
- if(wpnsize_x/wpnsize_y > aspect)
- {
- barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
- barpos_y = wpnpos_y;
- }
- else
- {
- barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
- barpos_x = wpnpos_x;
- }
-
drawsetcliparea(
- barpos_x,
- barpos_y,
+ wpnpos_x + baroffset_x,
+ wpnpos_y + baroffset_y,
barsize_x * bound(0, a/fullammo, 1),
barsize_y);
drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
float a;
if(autocvar__hud_configure)
{
- if(itemcode == 2)
- currently_selected = true; //rockets always selected
+ currently_selected = (itemcode == 2); //rockets always selected
a = 100;
}
else
else
alpha = 0.7;
- vector newSize, newPos;
- if(mySize_x/mySize_y > 3)
- {
- newSize_x = 3 * mySize_y;
- newSize_y = mySize_y;
-
- newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
- newPos_y = myPos_y;
- }
- else
- {
- newSize_y = 1/3 * mySize_x;
- newSize_x = mySize_x;
-
- newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
- newPos_x = myPos_x;
- }
-
vector picpos, numpos;
if(autocvar_hud_panel_ammo_iconalign)
{
- numpos = newPos;
- picpos = newPos + eX * 2 * newSize_y;
+ numpos = myPos;
+ picpos = myPos + eX * 2 * mySize_y;
}
else
{
- numpos = newPos + eX * newSize_y;
- picpos = newPos;
+ numpos = myPos + eX * mySize_y;
+ picpos = myPos;
}
if (currently_selected)
- drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfont = hud_bigfont;
if(a > 0)
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
else // "ghost" ammo count
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
- drawfont = hud_font;
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
if(a > 0)
- drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
else // "ghost" ammo icon
- drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
}
void HUD_Ammo(void)
mySize -= '2 2 0' * panel_bg_padding;
}
+ float rows, columns, row, column;
+ vector ammo_size;
+ if (autocvar_hud_panel_ammo_onlycurrent)
+ ammo_size = mySize;
+ else
+ {
+ rows = mySize_y/mySize_x;
+ rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
+ // ^^^ ammo item aspect goes here
+
+ columns = ceil(AMMO_COUNT/rows);
+
+ ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+ }
+
+ vector offset;
+ float newSize;
+ if(ammo_size_x/ammo_size_y > 3)
+ {
+ newSize = 3 * ammo_size_y;
+ offset_x = ammo_size_x - newSize;
+ pos_x += offset_x/2;
+ ammo_size_x = newSize;
+ }
+ else
+ {
+ newSize = 1/3 * ammo_size_x;
+ offset_y = ammo_size_y - newSize;
+ pos_y += offset_y/2;
+ ammo_size_y = newSize;
+ }
+
+ drawfont = hud_bigfont;
float i, stat_items, currently_selected;
if (autocvar_hud_panel_ammo_onlycurrent)
{
if(autocvar__hud_configure)
{
- DrawAmmoItem(pos, mySize, 2, true); //show rockets
+ DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
return;
}
stat_items = getstati(STAT_ITEMS);
currently_selected = stat_items & GetAmmoItemCode(i);
if (currently_selected)
{
- DrawAmmoItem(pos, mySize, i, currently_selected);
+ DrawAmmoItem(pos, ammo_size, i, true);
return;
}
}
return; // nothing to display
}
- float rows, columns;
- rows = mySize_y/mySize_x;
- rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
- // ^^^ ammo item aspect goes here
-
- columns = ceil(AMMO_COUNT/rows);
-
- float row, column;
stat_items = getstati(STAT_ITEMS);
- vector ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
for (i = 0; i < AMMO_COUNT; ++i) {
currently_selected = stat_items & GetAmmoItemCode(i);
- DrawAmmoItem(pos + eX * column * ammo_size_x + eY * row * ammo_size_y, ammo_size, i, currently_selected);
+ DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
++row;
if(row >= rows)
{
column = column + 1;
}
}
+ drawfont = hud_font;
}
void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
return w_deathtypestring;
}
-float killnotify_times[10];
-float killnotify_deathtype[10];
-float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
-string killnotify_attackers[10];
-string killnotify_victims[10];
+#define KN_MAX_ENTRIES 10
+float kn_index;
+float killnotify_times[KN_MAX_ENTRIES];
+float killnotify_deathtype[KN_MAX_ENTRIES];
+float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
+string killnotify_attackers[KN_MAX_ENTRIES];
+string killnotify_victims[KN_MAX_ENTRIES];
void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
{
- float i;
- for (i = 9; i > 0; --i) {
- killnotify_times[i] = killnotify_times[i-1];
- killnotify_deathtype[i] = killnotify_deathtype[i-1];
- killnotify_actiontype[i] = killnotify_actiontype[i-1];
- if(killnotify_attackers[i])
- strunzone(killnotify_attackers[i]);
- killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
- if(killnotify_victims[i])
- strunzone(killnotify_victims[i]);
- killnotify_victims[i] = strzone(killnotify_victims[i-1]);
- }
- killnotify_times[0] = time;
- killnotify_deathtype[0] = wpn;
- killnotify_actiontype[0] = actiontype;
- if(killnotify_attackers[0])
- strunzone(killnotify_attackers[0]);
- killnotify_attackers[0] = strzone(attacker);
- if(killnotify_victims[0])
- strunzone(killnotify_victims[0]);
- killnotify_victims[0] = strzone(victim);
+ --kn_index;
+ if (kn_index == -1)
+ kn_index = KN_MAX_ENTRIES-1;
+ killnotify_times[kn_index] = time;
+ killnotify_deathtype[kn_index] = wpn;
+ killnotify_actiontype[kn_index] = actiontype;
+ if(killnotify_attackers[kn_index])
+ strunzone(killnotify_attackers[kn_index]);
+ killnotify_attackers[kn_index] = strzone(attacker);
+ if(killnotify_victims[kn_index])
+ strunzone(killnotify_victims[kn_index]);
+ killnotify_victims[kn_index] = strzone(victim);
}
void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
+ if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
+ return;
+
if(msg == MSG_SUICIDE) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
} else if(msg == MSG_KILL) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- HUD_KillNotify_Push(s1, s2, 1, type);
+ if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
+ else
+ HUD_KillNotify_Push(s1, s2, 1, type);
+
if (alsoprint)
print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
}
HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
print(s1, "^7 captured the ", s2, s3, "\n");
}
+ } else if(msg == MSG_RACE) {
+ if(type == RACE_SERVER_RECORD) {
+ HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
+ }
+ else if(type == RACE_NEW_RANK) {
+ HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
+ }
+ else if(type == RACE_NEW_TIME) {
+ HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
+ }
+ else if(type == RACE_FAIL) {
+ HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
+ }
}
}
}
float entries, height;
- entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
+ entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
height = mySize_y/entries;
vector fontsize;
float width_attacker;
string attacker, victim;
- float i, j, w;
- float flip = cvar("hud_panel_notify_flip");
- for(j = 0; j < entries; ++j)
+ float i, j, w, step, limit;
+ if(cvar("hud_panel_notify_flip")) //order items from the top down
{
- s = "";
- if(flip)
- i = j;
- else // rather nasty hack for ordering items from the bottom up
- i = entries - j - 1;
+ i = 0;
+ step = +1;
+ limit = entries;
+ }
+ else //order items from the bottom up
+ {
+ i = entries - 1;
+ step = -1;
+ limit = -1;
+ }
- if(fadetime)
+ for(j = kn_index; i != limit; i += step, ++j)
+ {
+ if(autocvar__hud_configure)
{
- if(killnotify_times[j] + when > time)
- a = 1;
- else
- a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+ if (step == +1)
+ a = i;
+ else // inverse order
+ a = entries - 1 - i;
+ attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
+ a = bound(0, (when - a) / 4, 1);
+ goto hud_config_notifyprint;
+ }
+
+ if (j == KN_MAX_ENTRIES)
+ j = 0;
+
+ if(killnotify_times[j] + when > time)
+ a = 1;
+ else if(fadetime)
+ {
+ a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+ if(!a)
+ {
+ break;
+ }
}
else
{
- if(killnotify_times[j] + when > time)
- a = 1;
- else
- a = 0;
+ break;
}
+ s = "";
+
w = -1;
w = DEATH_WEAPONOF(killnotify_deathtype[j]);
// TODO: maybe print in team colors?
//
// Y [used by] X
- if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
+ if(killnotify_actiontype[j] == 0)
{
- attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
- weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
if(killnotify_deathtype[j] == DEATH_GENERIC)
{
s = "notify_death";
s = "notify_blue_captured";
}
}
- if(s != "" && a)
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+ weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+
+ if(s != "")
{
drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
// X [did action to] Y
else
{
- if(autocvar__hud_configure)
- {
- attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- a = bound(0, (when - j) / 4, 1);
- }
- else
- {
- attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- }
- width_attacker = stringwidth(attacker, TRUE, fontsize);
- pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
- pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
- weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
- if(autocvar__hud_configure) // example actions for config mode
- {
- s = "weaponelectro";
- }
- else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
+ if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
{
s = "notify_melee_laser";
}
{
s = "notify_void";
}
- if(s != "" && a)
+ else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
+ {
+ s = "notify_headshot";
+ }
+ else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
+ {
+ s = "race_newrecordserver";
+ }
+ else if(killnotify_deathtype[j] == RACE_NEW_RANK)
+ {
+ s = "race_newrankyellow";
+ }
+ else if(killnotify_deathtype[j] == RACE_NEW_TIME)
+ {
+ s = "race_newtime";
+ }
+ else if(killnotify_deathtype[j] == RACE_FAIL)
+ {
+ s = "race_newfail";
+ }
+
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+:hud_config_notifyprint
+ width_attacker = stringwidth(attacker, TRUE, fontsize);
+ pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
+ pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+ weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+
+ if(s != "")
{
drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
float score, distribution, leader;
+ string sign;
vector distribution_color;
entity tm, pl, me;
me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
// distribution display
distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
- distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
+ distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
if (distribution <= 0) {
distribution_color = '0 1 0';
+ sign = "-";
}
else {
distribution_color = '1 0 0';
+ sign = "+";
}
- drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
// race record display
if (distribution <= 0)
void HUD_VoteWindow(void)
{
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ {
+ vote_active = 1;
+ vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
+ }
+
if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
return;
pos = panel_pos;
mySize = panel_size;
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ {
+ panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
+ panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
+ }
+
a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
HUD_Panel_DrawBg(a);
a = panel_fg_alpha * a;
mySize = newSize;
s = "A vote has been called for:";
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ s = "Allow servers to store and display your name?";
drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
- s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
+ s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
if(autocvar__hud_configure)
s = "^1Configure the HUD";
drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
// print the yes/no counts
s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ s = strcat("Yes: (press y)");
drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ s = strcat("No: (press n)");
drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
// draw the progress bar backgrounds
}
// draw the progress bars
- drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ if(vote_yescount && vote_needed)
+ {
+ drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ }
- drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ if(vote_nocount && vote_needed)
+ {
+ drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ }
drawresetcliparea();
void HUD_Main (void)
{
+ float i;
// global hud alpha fade
if(menu_enabled == 1)
hud_fade_alpha = 1;
// HUD configure visible grid
if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
{
- float i;
// x-axis
for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
{